

#FTL FASTER THAN LIGHT REBEL FLAGSHIP UPDATE#
An updated version, FTL: Advanced Edition, added additional ships, events, and other gameplay elements, and was released in April 2014 as a free update for existing owners and was put up for purchase on iPad devices. The game, considered one of the major successes of the Kickstarter fundraisers for video games, was released in September 2012 to positive reviews.
#FTL FASTER THAN LIGHT REBEL FLAGSHIP PROFESSIONAL#
With positive responses from the players and judges at these events, Subset opted to engage in a crowd-sourced Kickstarter campaign to finish the title, and succeeded in obtaining twenty times more than they had sought the extra funds were used towards more professional art, music and in-game writing. The initial development by the two-man Subset Games was self-funded, and guided towards developing entries for various indie game competitions. The concept for FTL was based on tabletop board games and other non-strategic space combat video games that required the player to manage an array of ship's functions. Combat takes place in pausable real time, and if the ship is destroyed or all of its crew lost, the game ends, forcing the player to restart with a new ship. The player must guide the spacecraft over eight sectors, each with planetary systems and events procedurally generated in a roguelike fashion, while facing rebel and other hostile forces, recruiting new crew, and outfitting and upgrading their ship. In the game, the player controls the crew of a single spacecraft, holding critical information to be delivered to an allied fleet, while being pursued by a large rebel fleet.

The abysmal ending robbed me of any enjoyment.FTL: Faster Than Light is a real-time strategy roguelike game created by indie developer Subset Games, which was released for Microsoft Windows, macOS and Linux in September 2012. That's the way to cheese Faster Than Light and is most likely the only way to finish it.įuck this game. This is a big failure cause by a retarded end boss design.Ĭloak on Power Surges, teleport goons to destroy missile weapon and teleport bombs to disable/kill stuff. But without Cloaking there is no way to avoid damage from the final Power Surges.Īnd once I knew this, I beat the game with a worse ship than the ones from my previous tries. Played on Normal, Max Shield, Max Evade, Max Weapons and I died at least 2 times in the last map against that behemoth of a ship because I did not have Cloaking.ĭrones are shit, they require too much energy. The ending is the most rage inducing boss fight ever. It's really nice to play a game where you are forced to adapt to each situation and try to progress. Success in this game depends a lot on the luck factor but then there are strategies you can use in order to change the odds of fortune on your side. I've finished it after a couple of hours and a couple of rage inducing moments. I did not play this game on release and I got it later from a gog promotion. It's not a big issue, mind you, but it pissed me off in the moment. But since my ship got destroyed I got a game over. So I would only need to destroy two or three systems, which also damages the hull, to destroy it. Which I could easily have done in my play as I had 4 mantis' inside the ship, it was on the last two or so hull HP and all the crew was dead. Thus, it's safe to assume that even if your ship is destroyed, then if your crew that's onboard the flagship can destroy it from within, the galaxy still can be saved. Then it's assumed that if you succeed, the federation fleet wins and the galaxy is saved. The rebel fleet would demolish the federation normally, but you share that information and while the federation fleet squares off with the rebel fleet, you're supposed to destroy the flagship (as that's the weakness of the rebel fleet - without the flagship they'll lose).

No, the main objective is to save the galaxy by letting the main federation fleet know the rebel fleet's weakness.
